Matt Bird writes all sorts of nonsense, but he dedicates a large chunk of his time to writing game walkthroughs.
Incursion 2: The Artifact begins, as with most tower defence games, with a fairly basic course for you to play. Here you'll gain a grasp of the basics, learn how each of the three units types work, get an idea of how heroes function, and see if you have what it takes to stop the bad guys from winning the day.
Prelude opens with a nice, straightforward path. Enemies come from one side and wind up on the other. You need to use the empty barracks lining the path to create troops that can intercept the baddies before they can reach the left side of the screen. Your options include:
- Melee Units: These are Footmen. Melee fighters will engage any units that get too close with their swords. Your Footmen, and their eventual upgraded versions, are your best bet for blocking enemy soldiers so that other units can more effectively whittle down their health.
- Ranged Units: These are Archers. Ranged fighters use bows to strike enemies at a distance. They don't hit as hard as the other classes, but your ranged fighters can typically shoot a lot further than the next class of combatants, and (depending on your unit progression) they'll recharge themselves more quickly.
- Magic Units: These are Sorcerers. Your magic users constitute some of the best damage-dealers in the game, and will eventually evolve to buffing allied units as well. Though initially not as useful, they'll become the backbone of your army in many later scenarios.
Setting up Your Units
Each of these units can be deployed from the barracks, with a limit of three per building. Click on them to move the whole unit within the proximity of the building. Unlike other tower defence games, Incursions 2 allows you to mix and match your unit types, which comes in particularly handy later when you're throwing support units in with melee fighters.
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You're also given control of one Garga Wrathbringer, a hero unit who is much stronger than most other units and can move anywhere on the field. Garga will also learn spells as you move up the ranks; these spells allow you to micromanage your way to victory while your other units fight of their own accord. For now, you don't really need to do much else with him other than set him on the left side of the field and blast away at the enemies which appear.
And that, indeed, is all you really need do for all your units in Prelude, as this is primarily an introductory course for new beginners. Set up two groups of warriors along the path: one cluster of Footmen, one cluster of Sorcerers. (Or mix and match, it doesn't really matter.) The Footmen will stop the small-fry Traitors that wander through while the Sorcerers will counter the stronger Dark Militia. Garga should stand either with the soldiers or off to the side where he can help repel the foes. Eventually, a more powerful Viking Fighter will come in to cause trouble, but it won't be able to get past your combined forces, regardless of difficulty level.
After the battle is won you'll receive three different rewards:
- Depending on how many enemies you let through your ranks (you can only allow 20 to get through before it's counted as a Game Over) you'll be ranked one to five crystals. You can use these crystals to upgrade your troops on the world map, between battles. You can also get these crystals by completing certain tasks and gaining achievements (training a certain number of a particular unit, stopping more than a hundred enemies, etc.) You can view these tasks under the Awards menu.
- Each time you complete a battle, successfully or otherwise, Garga will receive experience. With enough experience, he'll level up. These level-ups will grant him points that can allow him to access one of four magical schools, opening up a variety of spells which can come in very handy in battle.
- During battle, you must spend gold to train and upgrade units. Any gold left over at the end of the fight will be available for purchasing items at the Goblin Market. You don't really need anything now, so save up for the three permanent items to eventually get a nice boost to your overall combat strength. The Pet is a good first purchase, as it adds a permanent follower for Garga.
© 2013 Matt Bird