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Whilst Mario + Rabbids Kingdom Battle isn’t the toughest strategy game out there, it’s still no pushover if you’re not sure what you’re meant to be doing. These guides are meant to help by covering each of the game’s eight playable characters, outlining some useful strategies for each and pointing out a few combos and synergies to take advantage of.
As always, these aren’t definitive ways to use each of the characters, but they should be thought of as guidelines to nudge you in the right direction. If you have any other strategies that I failed to mention, don’t hesitate to mention them in the comments section.
This princess doesn’t need saving. Peach boasts the highest health in the game, great skills, and a decent area-of-effect coverage in the form of the Boomshot and Grenaduck. Of all the characters in the game, Peach is the closest that comes to a generalist; she’s good at everything, comes with a healing option, and has respectable damage output.
Her biggest weakness is perhaps that, along with being a bit of a jack-of-all-trades, her status effect options are rather poor. Peach’s weapons come with either Burn or Freeze as additional effects, neither of which are particularly exciting.
Primary Weapon: Boomshot
Both Freeze and Burn are fairly weak as additional effects. Of the two however, Freeze is definitely the better option. Burn is terrible on a close-combat weapon like the Boomshot, it’s possible to trigger the Burn effect only to have the enemy run into Peach, setting her on fire and pulling her out of cover.
Secondary Weapon: Grenaduck
The Grenaduck is handy for when Peach is at ranges where the Boomshot isn’t useful, or when enemies are hiding behind too much cover. There is a little more merit for going for Burn here, since it’ll pull enemies out of cover, but I’d still stick with Freeze.
Peach’s reaction shot. Normally, this is a fantastic skill, and for Mario, Luigi and Yoshi, is the best thing about the character. For Peach however, not so much. With the Boomshot, you’re likely to be triggering the attack whilst the enemy is further way, meaning the damage isn’t going to be all that great.
It’s still a potent ability, but you’re better off spending your experience elsewhere.
A fantastic ability that allows Peach to utilize her enormous health pool as a buffer for her more vulnerable teammates. A portion of the damage that would have been afflicted to the protected hero will be redirected toward Peach. This extends to “guest” party members such as Toad during escort missions, making Peach a perfect addition on those maps.
This is what makes Peach so darn resilient. Whilst not as potent as Rabbid Peach’s Heal skill, Healing Jump can be used every turn, with no cooldown, provided you have another character to team jump with. The effect will always heal Peach, basically providing her with a layer of passive regeneration every turn, but will also heal other characters that are in range.
Cleansing Jump, you’ve got it, right? After that you want to start improving Healing Jump’s range and effectiveness, it’s also worth improving Peach’s team jump range a little bit, since she’ll be relying on it a lot.
You don’t have to grab all these upgrades first, just ensure that Healing Jump’s strength keeps up pace with the damage output that you’re facing. Health ugprades are an obvious choice to go for afterwards. Again, you don’t have to grab all of them one after the other, just make sure that Peach has that extra buffer on her health.
For Protection, you’ll want to reduce the cooldown first and then start improving the effect. This is a skill that’s best improved alongside Peach’s health for obvious reasons. It’s no good boosting Protection if she just ends up dead all the time.
Peach’s utility means she plays well with most characters but Rabbid Yoshi and Rabbid Mario are two teammates worth highlighting. Both characters possess some bulk but are likely to need additional support.
Rabbid Yoshi can play the role of a tank with his Outer Shell ability, but suffers from too many attacks all in one go. Likewise, Rabbid Mario can dish out the damage, and soak it up all right, but is likely to get whittled down in larger fights.
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