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Whilst Mario + Rabbids Kingdom Battle isn’t the toughest strategy game out there, it’s still no pushover if you’re not sure what you’re meant to be doing. These guides are meant to help by covering each of the game’s eight playable characters, outlining some useful strategies for each and pointing out a few combos and synergies to take advantage of.
As always, these aren’t definitive ways to use each of the characters but should be thought of more as guidelines to nudge you in the right direction. If you have any other strategies that I failed to mention, don’t hesitate to mention them in the comments section.
Every team needs a healer. Mario + Rabbids has plenty of ways for a party member to regain their health, but Rabbid Peach certainly has the most straightforward method. She possesses the only direct healing skill in the game, making her useful on any stage where you’re facing down multiple tough threats that you can’t take down before they fire back.
Rabbid Peach compliments this with a solid defensive skill in Shield, allowing her to play the dual role of team healer and tank. This is further complimented with her Sentry secondary weapon, enabling her to further protect the other team members whilst she soaks up the majority of damage and enemy attention.
All of this fantastic utility and decent health comes at the cost of damage output. Her main skills do nothing to improve her effectiveness at dishing out damage, and her Double Dash movement ability is nothing to get excited about, requiring significant experience investment if you want to get the most out of it.
Primary Weapon – Blaster
Like Mario, Rabbid Peach comes stocked with the standard Blaster as her main firearm. The choices of status effects here are Push or Honey, and once again, Honey is the winner. Honey locks down enemies, rendering some foes like Smashers harmless for a turn, meaning it’s the better choice.
Secondary Weapon – Sentry
The Sentry is arguably the best sidearm in the game. Not only does it act like a grenade once it reaches its target, making it capable of taking out multiple foes in a single turn, it’s incredibly good at tricking the AI and drawing away fire.
Typically, if the Sentry is the closest thing to a number of enemies, they’ll shoot the Sentry instead. This makes it great for laying down on a turn where your team members have to break cover briefly or are at risk of being flanked. The Sentry doesn’t always have to deal damage to be useful.
- Heal: This one is a bit of a no-brainer. Healing is always going to be good, and given that it’s the only skill like this in the game, it’s well worth taking advantage of.
- Shield: With the Shield skill, Rabbid Peach is very capable of putting herself in harms way. In turns where she can’t use the Sentry to draw enemy fire, just stick Rabbid Peach herself in the way, pop the skill, and soak up the damage.
- Double Dash: This skill is meant to compliment the fact that Rabbid Peach is likely to find herself closer to the enemy, drawing their fire. Unlike Rabbid Luigi or Rabbid Mario, however, Rabbid Peach has no additional effect to take advantage of with her dash. Furthermore, the more points you put into making the dashes stronger, the longer it’ll take to improve the Heal and Shield skills. It’s certainly possible to make Rabbid Peach something of a brawler with this skill, but it’s perhaps better to focus your points elsewhere.
Always grab that Cleansing Jump to start of with, it’s cheap and makes life easier. The first port of call, once you’ve unlocked all three of her abilities, is improving the cooldown on both Shield and Heal. They’ll be the backbone of what Rabbid Peach does in a fight, and the more often you can use them, the better.
As the game progresses, you’ll want to improve the strength and range of the healing, as your characters’ health pools get larger and the enemy firepower gets more deadly. Likewise, you’ll want to improve Rabbid Peach’s own health pool and movement speed. Rabbid Peach will have to move around a lot more than other characters, switching from attacking, tanking, and backing up a little in order to heal, so don’t neglect her movement range, especially when it comes to the later chapters.
When it comes to the Shield, focus on improving its resistance to gun fire with the Weapon Parry upgrade rather than the Body Parry upgrade. Other than the Smashers, most enemies in Mario + Rabbids are primarily a threat when they’re shooting at you. The additional damage from dashes is rarely enough to threaten a character on its own.
- Rabbid Mario: Rabbid Mario is a good compliment to Rabbid Peach. Rabbid Mario does great damage but only does so when he’s up close and at risk of taking damage in return. Rabbid Peach’s healing helps alleviate some of that, whilst her Shield and general tankiness means she can step in and soak up damage when Rabbid Mario needs to retreat.
- Luigi: Luigi is frail and attacks best at long range, Rabbid Peach is bulky and does well at close to mid-range. There’s no real skill combos or tricks with this combination, the two characters are just really good at complimenting each other. Also, with Luigi having access to a Sentry as well, it’s incredibly easy to soak up and distract enemy fire with two of them whizzing around.
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