Top 6 Plants in Plants Vs Zombies 2
Plants Vs Zombies
In the PvZ series, players place a variety of plant units in a grid to repel invading zombies. Because this is a tactical strategy game, you have to think about which plants work best and where and when to plant them. Each costs a certain amount of Sun, which you can generate with sunflowers. Also, before placing a second plant of the same type, you have to wait for its recharge time to fill and some plants recharge faster than others.
Each lawn warrior aids in the right circumstances, but today we'll review the six overall best!
Cost: 250 Sun
Recharge: 5 seconds
This plant simply attacks any foe who walks over it and it cannot be eaten by zombies. This makes it an almost invincible offensive force; plant some Spikerock in the front columns of the grid and watch as the zombies lose their health before they even make it halfway across the stage. For an even better trick, plant them in front of defensive plants like the Wall-nut; as zombies munch on the nut, Spikerock will continuously damage them.
Nonetheless, some undead can destroy Spikerock. Massive Gargantuars can crush it, Shovel Zombies can dig and chunk it, and Barrel-Rolling Zombies can break it (but it'll smash the barrel). Spikerock's Plant Food effect is one of the best; it damages foes in its lane and it draws them towards it, allowing you to relocate zombies who have almost breached your defenses. Also, note that flying zombies will avoid the damage from Spikeweed, but this usually isn't a problem; flyers have low health and your other plants can handle them. Utilize A weaker and cheaper version of Spikerock, Spikeweed, if you need a more inexpensive unit.
Cost: 75 Sun
Recharge: 5 seconds
Next, the defensive Infi-nut, a plant that stalls zombies and gives you more time to prepare your counterattack. There are three basic types of nuts to block enemies: Wall-nuts, Infi-nuts, and Tall-nuts. Infi-nut is slightly more expensive that Wall-nut, and it only has half the health, so why select it? Because Infi-nut because is the only plant in the game that can slowly regenerate itself (even if it's been completely eaten). Plant some up front, and you won't have to worry about constantly placing Wall-nuts throughout the level.
Additionally, they have a better recharge time than most other defensive plants, and their Plant Food ability creates a force field to guard all rows; generally a more helpful ability than the Wall and Tall-nut upgrades. Just beware Gargantuars, who can crush the projector that regenerates Infi-nut's health.
4. Cherry Bomb
Cost: 150 Sun
Recharge: 60 seconds
Next, the one-shot Cherry Bomb. Place it on a square, and it'll explode with a 3x3 radius. Very few zombies possess enough health to survive the blast, and those that do will be drastically injured.
Cherry Bomb also doesn't take up space on the grid, giving you more spots to plant in. Instant-use plants don't have Plant Food upgrades and tend to have lengthy recharge times, but Cherry Bomb still serves as a great last resort, and it's ability to hit multiple lanes trumps other instakill units.
Cost: 25 Sun
Recharge Time: 5 seconds
Next, the energy-producing Sun-shroom. Remember, to arrange your lawn guardians, you spend Sun, which you manufacture with sun-producing plants. Your three choices include the Sunflower, Twin Sunflower, and Sun-shroom. Sunflowers produce 50 sun at a time, Twin Sunflowers produce 100, and Sunshrooms produce a measly 25—at first. Over time, Sun-shrooms grow larger; before long, their payoff will increase to 50 and then 75!
They are easily the cheapest of the sun-producing plants, and have a rapid recharge time (unlike Twin Sunflower). In the beginning of every level, I recommend furiously planting these things to increase the Sun you'll have available. Also, feeding Plant Food to a Sun-shroom will cause it to instantly grow to full size and provide a bonus 225 Sun. Due to their low cost and fast recharge, you can even use them as weak shields to slow ]zombies in desperate situations. Sunflower may be a mascot, but pales in comparison to Sun-shroom.
2. Winter Melon
Cost: 500 Sun
Recharge Time: 5 seconds
You've probably already noticed Winter's downside—a huge price tag. Still, this plant is worth it. It launches chilling melons that deal heavy damage to a single target, and lighter splash damage in a 3x3 radius. Additionally, the freezing effect of the melons slows enemies within the range, drastically increasing your time to defeat them. As of right now (the game is always adding new worlds and zombies), no enemy is immune to this freezing attribute.
Players who want this freezing effect can get it from four plants: Iceberg Lettuce, Winter Melon, Hurrikale, and Snow Pea (which you have to pay for with real money). Winter Melon is more expensive than the Lettuce and Hurrikale, but those are instant-use plants and non-damaging, making Winter more helpful in the long run. And compared to Snow Pea, Winter Melon affects more enemies and is available without spending any cash. To top things off, its useful Plant Food ability launches several melons into the air at once, bombarding freezing projectiles over the entire grid. Certainly a useful plant, but a word of caution: don't use Winter Melon if you plant vegetation with flame-attacks, like Snapdragon, as the fire will counter the freeze effect (explosives are fine to use, however).
1. Laser Bean
Cost: 200 Sun
Recharge Time: 5 seconds
Laser Bean, my favorite offensive plant. For a reasonable cost, this unit fires a beam that strikes every enemy in the lane it's in. Most plants damage only one enemy at a time, and a few hit with splash damage; Laser offers a way to strike every foe at once. Its fires a bit slower than most plants, but deals double the damage of a normal Pea Shot.
As of this writing, there are three offensive plants you can buy for 200 Sun: the Repeater, Bowling Bulb, and Laser Bean. All have their own uses, but Repeater's twin peas only hit one enemy, and Bowling Bulb's projectiles are a too unpredictable and slow for my taste. In almost every situation, Laser Bean is superior. Additionally, it has a potent Plant Food strike that fires a massive beam at all enemies in its row.
To make it even more tempting, Laser strikes through the defenses some zombies deploy, like the Shovel and Jester Zombie, and quickly eliminates annoying gravestones that pop up in some levels. For its multi-hit attack, piercing abilities, and fair price, this bean should be a staple in your lawn defense arrangements.
Which plant do you prefer?
Future of PvZ
Each guardian in pvz serves its own purposes and you'll find many excel at certain levels. However, these six draw my attention every time I play, and they're all available without spending money. As time passes, the game will surely release new (and possibly better) units, but these nutritious guardians should repel any undead invasion.
Check the table below to see which levels (the games calls them Days) you need to beat to unlock them, and I'll see you at our next countdown!
Questions & Answers
Now that there are Primal Sunflowers, do we use those or Sun-shrooms?
Assuming they're at the same level, I typically still opt for Sun-shroom, though bringing both is actually a great combo since it lets you plant the best sun-manufacturers at twice the speed (since they'll both be recharging, not just one).Helpful 31
How many plants are there in Plants Vs. Zombies 2?
Right now, there are 114 plants, but more may be added later.Helpful 18
Do you find Rotobegas and Celery Stalkers overpowered in Plants vs Zombies 2?
No, my vote for overpowered plants would be on some of the premiums. Makes sense from a financial standpoint--offer the best plants for real money.Helpful 18
© 2015 Jeremy Gill