Jeremy enjoys gaming when not helping manage the college he graduated from.
Gods in Smite
Team deathbattle game Smite has players engage each other in fierce 5v5 battles. Some gods prefer close-quarters melee attacks, others prefer to keep their distance, but with dozens of units and frequent game updates, it can be tough to know where to start.
So, which deities most deserve your attention? These are the 10 strongest Smite characters!
Thor's a versatile hero able to serve as both a melee damager and tank depending on which items you provide him. He's also surprisingly mobile; two of his moves letting him warp across the field to pressure foes or escape death.
Thor does blow throw his mana pretty quickly, so equip him a mana potion to keep him in the action.
An amazing ranged support, Yemoja unleashes fierce area attacks with Moonstrike while healing/shielding herself and allies with Mending Water. Honestly, even newer players can do okay basically spamming these moves, as they slow foes, which is important since Yemoha lacks an instant escape if she starts getting pressured.
That said, while her ultimate River's Rebuke isn't the best in terms of damage, it does summon water walls that only teammates can pass through, giving a potential out when in danger.
Bastet represents the epitome of her class, able to run in fast, burst out some insane damage to a single target, then (hopefully) escape to plan her next strike. Fortunately, she can easily dodge with Pounce, which leaps away while offering the option to jump back if you're pursued.
Or use it to leap into the fray, unleash ultimate Guardians of Bast to increase damage, deliver a kill, then escape.
Odin provides a useful tank who also hits hard, offering great early-game damage and an ultimate, Ring of Spears, with a surprisingly low cooldown. It traps foes, prevents their healing, damages them, and even punishes escapes with debuffs and damage. It's especially nasty ton healing gods or ones that just expended their escape move, and won't obstruct your own team's movement.
But as you build towards it, utilize the infamous "Bird Bomb" technique by combining Raven's Shield with Lunge for a mobile area of effect attack that also protects Odin.
Tsukuyomi wields twin blades that dish out tons of damage from any range—he doesn't always need to be up close like other assassins. The swordsman's first skill, Dark Moon Shuriken, is his best, hitting from afar, slowing foes, and making your next basic attack ranged, a great way to catch enemies by surprise.
Meanwhile, Kusarigama stuns and disarms foes to make them easy pickings, while Silver Moon Caltrops punishes foes for entering certain areas. While Tsukuyomi lacks a true escape, his speed-reducing effects and movement buffs help keep him alive.
Want a hero with a slow start but amazing late-game? Flying serpent Kukulkan is for you. He's frail, so keep your distance, but wields several useful area-of-effect attacks that only get better as the game progresses. Once you've leveled a bit, a Whirlwind and ultimate Spirit of the Nine Winds can easily take down foes.
No escape adds to Kukulkan's frailty, but his moves do slow opponents and knock them back, helping him maintain distance.
4. King Arthur
No tricks here—Arthur lunges into battle with insane melee prowess and great endurance. Most of his skills lunge him forward, making escape difficult; prioritize Overhead Slash and Twin Cleave for constant pressure.
To best play Arthus, focus on one enemy at a time, unleash all your skills to very likely defeat them, then move onto the next. Also invest in relics like Purification Beads that protect Arthur from crowd control debuffs.
Arachne bursts in with tons of crippling effects, escaping just as quick to plan her next strike. Start off by using Web to create a large slow zone for foes, then span Venomous Bite, which makes your next basic attack poisonous to foes while healing you.
This lets Arachne sustain herself for long fights without needing to recuperate. She does have an escape in the form of her ultimate Night Crawler, but keep its lengthy cooldown in mind.
Part of Agni's appeal is his balance—he can adapt to any situation and plays easily, perfect for newcomers. Agni focuses on mid and long-range strikes. To best kill, Agni wants to land four basic attacks, which activates his passive Ignite to deal damage over time on his Raining Fire (an ultimate that summons meteors) and Flame Wave (a wide projectile).
These moves also empower his Noxious Fumes by stunning foes in its radius, making them easy pickings for heaps of pain. Path of Flames isn't as useful on offense, but does provide a nice escape.
Pantheon: Great Old Ones
An amazing tank with both offense and defense, Cthulhu shines in teamfight thanks to his ultimate, Descend into Madness, which buffs health, shields against crowd control, and accesses new abilities. When your teammates capitalize on the mayhem this causes, you can easily wipe out enemy groups.
Cthulhu's other skills also impress. His passive inflicts insanity simply by hitting foes enough, Sanity Break damages while reducing enemy attack speed, and since it travels in a cone, it's great for laning minions. The Mire slows opponents, and Rushing Terror lets him retreat when needed.
A-Tier Characters in "Smite"
We've now explored the best gods in the game, but don't feel confined to today's list. Many A-rank characters (like Merlin and Isis) narrowly missed the cut, and the game's continuing updates can easily change rankings.
Hopefully we'll see more potent hunter-class gods in the future, but for now, vote for your favorite main and I'll see you at our next gaming countdown!
© 2021 Jeremy Gill